Coven of the Beast

Bloodlord Tanus Voivode → /Hidden Lineage/ → Bl Tanus XV (Goes by Lil’ Tony)

These calculating and ruthless vampires are in it for the long haul. They carved their name out of Russia and Europe, though most only know them as the ‘Mafia.’ They use mind controlled humans in order to keep a face on the day-to-day shake downs, and the Bloodlord can walk in pure daylight, though his shadow doesn’t appear. While transformed into the Bat and Bestial Bat, older/more powerful of the Thirdborn can stand minor light. Follows Hybrid sunlight damage rules, and can only see 50’ in daylight. These vampires are naturally beefier, so they get an additional 1D6 on P.S.

Lil’ Tony is the owner of most of Las Vegas. He moved his coven headquarters there shortly after the Casino Boom started, though he left most of his troops, visible and invisible, in Chicago, New York, and across the sea in Europe and Russia. He sees LV as his little playground, or his getaway vacation spot. He built the Bellagio Hotel, and lives in the pent-house to this day.

Special Powers:

Vampire Bat Abilities

Fly: Speed of 50 (35 mph/56 km)
Other Natural Abilities:
Sonar/echolocation: Enables the vampire to fly in total darkness
at full speed and see the invisible.
Ultrasonic Hearing: Hears high and low frequencies; very
acute. Can hear a moth’s wings beating but cannot understand
the spoken word (too slow).
Thermo-imaging Sight: Close range, 10 ft/3.0 m; for sensing
and seeing the heat emanations of warm blood coursing
through the veins. But cannot see infrared light.
Sun-walking: 2D6 points of damage for every minute (4 melees)
of exposure, none if in shadow.
Combat: +2 to strike, +3 to dodge, +8 to dodge in flight, +5%
on prowl ability.
Attacks per melee: Half normal, bite inflicts 2D6 S.D.C. damage,
claws 1D6 plus P.S. damage bonus. Can inflict vampire
slow kill bite and drink blood while in bat form.

Transformation: Beastial HulkBat

Fly: Speed of 50 (35 mph/56 km)
Other Natural Abilities:
Sonar/echolocation: Enables the vampire to fly in total darkness
at full speed and see the invisible.
Ultrasonic Hearing: Hears high and low frequencies; very
acute.
Thermo-imaging Sight: Close range, 10 ft/3.0 m; for sensing
and seeing the heat emanations of warm blood coursing
through the veins. But cannot see infrared light.
Sun-walking: 2D6 points of damage for every minute (4 melees)
of exposure, none if in shadow.
Combat: Gains 2D6 Strength, if in complete darkness, 1D6 if in sunliht. +4 to strike in darkness, + 3 to dodge in darkness, +8 to dodge in flight, + 5% on prowl ability. Attacks, (Half per melee if in flight) bite inflicts 2D6 S.D.C. damage, claws 1D6 plus P.S. damage bonus. Can inflict vampire slow kill bite and drink blood while in HulkBat form.

Back to ‘The Covens’

Coven of the Beast

Bad Blood :: War of the Covens Gaitkeeper