Willie Dynamite



Coven of the Beast
Horror Factor: 14
Description: A sex machine to all the chicks, Willie is a bad mother. He dresses with flair, and always stands out in a crowd.

Pimp Extraordinaire

Alignment Anarchist IQ 21
HT 6’2" ME 20
WT 210 lbs MA 32
HP 140 PS 48
BPP 92/89 PP 32
Sex Male PE 21
Birthday 1952 PB 33
HF 14 SPD 41
HTH Assassin Perception +7
EXP 139,100 Level 8
Feeding Habits TAKEN
Save vs Magic +3 Strike +6
Save vs Psionics +3 Parry +7
Save vs Poisons +3 Dodge +7
Save vs Insanity +3 Roll +8
Save vs coma/death +12% Initiative +3
Save vs mind control +3 Damage +37
Save vs HF +5 Pull +3
Charm/Impress 98% Critical 20
Trust/Intimidate 98% Knockout 17-20
Range Description
Nightvision See 600’ in pure darkness
Super Resilience Impervious to all Magical and Psionic sleeps and paralysis.
Vampire’s Bite Touch 3D6 + PS Bonuses.
Restrained punch 3’ 2D6 SDC
Punch 3’ 1D6x10
Power punch 3’ 2D6x1O Counts as two melee attacks.
Jump Kick 40’ 2D6x1O Counts as two melee attacks.
Range Duration Description
Vampire Bat Self Any Fly: Speed of 50 (35 mph/56 km)
Sonar/echolocation: Enables the vampire to fly in total darkness at full speed and see the invisible.
Ultrasonic Hearing: Hears high and low frequencies; very acute. Can hear a moth’s wings beating but cannot understand the spoken word (too slow).
Thermo-imaging Sight: Close range, 10 ft/3.0 m; for sensing and seeing the heat emanations of warm blood coursing through the veins. But cannot see infrared light.
Sun-walking: 2D6 points of damage for every minute (4 melees) of exposure, none if in shadow.
Combat: +2 to strike, +3 to dodge, +8 to dodge in flight, +5% on prowl ability. Bite inflicts 3D6 + 37 S.D.C. damage, claws 1D6 + 37. Can inflict vampire slow kill bite and drink blood while in bat form.
HulkBat Self Any Sixth Level Beast Spell Fly: Speed of 50 (35 mph/56 km) Sonar/echolocation: Enables the vampire to fly in total darkness at full speed and see the invisible.
Ultrasonic Hearing: Hears high and low frequencies; very acute.
Thermo-imaging Sight: Close range, 10 ft/3.0 m; for sensing and seeing the heat emanations of warm blood coursing through the veins. But cannot see infrared light.
Sun-walking: 2D6 points of damage for every minute (4 melees)of exposure, none if in shadow.
Combat: Gains 2D6 Strength, if in complete darkness, 1D6 if in sunlight. Plus 4 to strike in darkness, Plus 3 to dodge in darkness, Plus 8 to dodge in flight, Plus 5% on prowl ability. Attacks: Bite inflicts an additional 2D6 S.D.C. damage to bite, claws add 1D6 plus P.S. damage bonus. Can inflict vampire slow kill bite and drink blood while in Hulk-Bat form.
Death Trance Self 4 days state of suspended animation, simulating death. he is incapable of attacking or defending himself in any way until the trance is broken. (6th sense only indicator)
Presence Sense 120’, 30m area 20Min (2/lvl) Alerts the character to the presence of supernatural and magic creatures in the area. The psychic can also sense human presences, but with much less accuracy – it is more of a feeling of “We are not alone.”
Alter Aura Self 10Hours (1/lvl) General level of experience can be made to seem much lower
(level 1 or 2) or much higher (2D4 levels higher) than it really is. Conceal the presence of psychic powers. Conceal level of base P.P.E. (made to seem much lower). Conceal the presence of magic.
Sense Evil 140’ 42.7m area 20Min (2/lvl) Sense general number of supernatural evil Presences, Intensity (alignment) can track the source of supernatural evil, like a bloodhound. Human evil is vague
Empathy 100’ area 20Min (2/lvl) Makes the psychic aware of, or feel, the emotions of other people, animals and supernatural creatures.
Deaden Pain 3’ 10Hours (1/lvl) The ability to deaden pain can be used as a painkiller which temporarily negates existing pain or as an anesthetic to be used for surgery.
Mind Block Self 100Min (10/lvl) Prevent penetration of telepathy, empathy, hypnotic suggestion, and empathic transfer. Adds a bonus of +1 to save vs all psychic and mental attacks. Cannot use psionics while it is active.
Induce Sleep 6’ 10Hours (1/lvl) The person will fall into a normal, restful sleep from which he can be easily roused. Unwilling victims of the induce sleep psi-power get a +5 bonus to save
Hypnotic Suggestion 12’ (eye contact) < A few hours The power of suggestion can not make a person think he’s a chicken, nor does it make a person the psychic’s charmed, zombie slave that obeys his every command. It simply soothes or implants a notion into someone’s thoughts. Sometimes that little bit can be an important edge
Super-Hypnotic Suggestion LoS 5min This mind control power enables the vampire to place any living creature in a light trance and enforce his will over the victim’s. The vampire’s commands will be obeyed except where they would go completely against the victim’s alignment. By cunningly using this power, the vampire can phrase a command in a way that the victim will have no compunction to refuse. Caster’s death or caster’s release terminates spell.
Cost Duration Description
Cloud of Smoke 2 4 melee/lev 30’x 30’ Up to 90’ -5 Strike, Parry, dodge
See Aura 6 1 melee See Notes
Thunderclap 4 Instant 30’ area Save vs HF 8 +1 strike, parry, dodge +5 initiative
Befuddle 6 2 min/lev 1 target! Causes its victim to become Confused and disoriented. Concentration and reactions are impaired. Those affected are -2 to strike, parry and dodge; attacks per melee are reduced by one half and all skills suffer a penalty of -20%.
Concealment 6 5 min/lev object cannot be living and must be smaller than 14 inches (0.35 m) in length and height, 6 inches (0.15 m) in width, and weigh 14 pounds (6.4 kg) or less. Each person who looks at the place where the enchanted object is resting must roll a saving throw versus magic. A failed roll means that particular individual will not see it until the magic lapses.
Levitation 5 3 min/lev Magic levitation enables the invoker of the magic to raise himself, or other people, or an object, straight up into the air and suspend it there (hover). Movement is limited to straight up and down; no horizontal motion is possible. Weight is restricted to 200 Ibs (90 kg) plus 20 Ibs (9 kg) per level of experience. Unwilling
victims of the magic get a saving throw; a successful roll means the person is not affected by the levitation and remains planted firmly on the ground. Maximum height possible is 60 ft
(18.3 m) plus 10 ft (3.0 m) per level of experience
Energy Bolt 5 Instant 1 Target! Damage is 4D6, but is increased to 6D6 under the influence of a killing feed.
Impervious to Fire 6 5 min/lev A magic invocation that makes the individual temporarily impervious to fire. Normal and magical fires do no damage to the person or to anything he is wearing/on his person.
Invisibile Simple 6 3 min/lev The spell caster and anything he is wearing or carrying at the time of the invocation are turned completely invisible. Any object picked up after the character has become invisible remains visible. Likewise, any item on his person that is dropped becomes visible. Neither normal nor nightvision can detect invisibility; only beings who can naturally, psychically or magically “see the invisible” are able to see the spell caster. Infrared and heat detectors can also pinpoint an invisible person. Caster maintains physical mass
Charismatic Aura 7 6 melee/level Std save 60’ radius. PB+8 Friend/Trust Power/Fear Deception Pg 133
Energy Field 7 1 min/lev 8’ Diameter Semitransparent wall or bubble 60 SDC
Shadow Meld 7 2 min/lev +15% Prowl in shadows -5 to strike shadowed character
Charm Weapon 12 12 hrs/lev 2x dam against supernatural beings. Can be melee or missile weapon, including guns (all auto charmed)
Super Speed 10 1 min/lev Spd to 44, +2 parry, +6 dodge, no fatigue
Spirit Attack 15 Instant 30’ Attack on any supernatural creature who has no physical form. 1d4x10 damage
Time Slip
Words of Truth
Call Ectoplasm From Others
Language:English 98 98%
Language:Spanish 50+5 17 98%
Language:Russian 50+5 17 98%
Climbing 40/30+5 24 98/89%
Wilderness Survival 30+5 17 82%
WP Shield
WP Sword
WP Pistol
WP Paired Pistol
Streetwise 20+4 11 59%
Disguise 25+5 17 77%
Forgery 20+5 12 67%
Imitate Voices/Impersonation 36/16/12/10+4 17 84/64/61/59%
Track Humanoids/Blood 45+5 12 92/98%
Surveillance 25+5 12 72%
Heraldry 15/20+5 12 62/67%
Prowl 35+5 22 92%
Interrogation Techniques 40+5 12 87%
Literacy: English 30+5 17 82%
Balance 50+5 7 92%
Parallel Bars/Rings 60+3 7 88%
Climb Rope 70+2 7 91%
Back Flip 70+5 7 98%
Bartering 25+5 7 37%
Sexy Time 20+3 44 85%
Math:Basic 45+5 87%
Card Shark 24+4 59%
Dance 30+5 87%
Paired: Sword/Shield
Strike Parry
+3 +3
+2 +3
Damage Ammo Range
.44 Auto Mag
4D6 8 165’
Silver Cutlass
Purple Cane
See Below 300’
Vampire Slayer
2D6+4/4D6+4 See Below

Inventory: $33,500,000 plus his normal traveling $.
Clothes, clothes, clothes, and more clothes. Willie is always stylin’! Furs, shoes, suits. 3 Chasers. He wears a very large silver watch- it looks like a 70’s watch, but is tied to the nuclear clock. Coven of the Dragon patch.
Purple Cadillacs in most major cities. He also has a purple casket in the trunk of each, with a blanket sewn with packets of dirt in each.
He has his treasured silver sword, a titanium shield, and his paired Auto Mags, painted purple. He now has a custom made purple cane, and a vampire slayer sword (both see more below) Extra 8 clips.

Special Weapons:

Vampire Slayer (a major magic item):

This powerful weapon can be a large sword or battle axe. The blood red blade is sharp, well balanced (2 to strike and parry), inflicts 2D6+4 damage against mortals but magically inflicts 4D6+4 against demons and undead. More importantly, it has the following magic spells: Blinding flash, globe of daylight, liquid (any kind) to water, and circle of rain, all equal to a 6th level warlock. Each can be used three times per 24 period.

Two garlic gas grenades, 1 silver garrote with rubberized handles, 2 daylight flash bangs with silver, and two boxes of silver slug 12 ga shells with a small 12 ga hand gun

Purple walking cane- Shattered by Willie

a mahogany cane wrapped in silver and gold leaf, topped with the grim reaper, set to the proper height for a person who is 6’1 to 6’5.

Hidden inside the lower part of the cane is a six shot 35 pistol that is single tube, drop-in fed.
Damage 4d6
Range 300 feet
Payload 5 shots
Penalties -1 to strike

With a twist of the cane’s top, a small 8-inch silver knife slides out attached to the grim reaper pommel.

Damage 2d4
Range self
Special Silver coated can hurt vampires

If a non-lethal method is needed, the bottom of the cane interspersed with the silver leaf and decoration runs a 100,000 volt stun gun, which is activated by pushing a small button on the canes handle.

The bottom of the cane is tipped by a tungsten bit grooved to allow the gun to be fired but to allow the end of the cane to be used as a traditional walking stick with out fear of damaging it.

Leather of Iron

Max SDC’s 400;
Magic SDC of 100;
Armor Rating Enhancement – 17;

Willie’s Shield:

Purple, of course. 3x/day Activate Holy Symbol. Lasts 3 melees. If can see, must save… 4x/day True Daylight beam weapon. 1D6x10 120’ Can use 2 charges to do a cone attack, 60’ all in front, 1/4 damage.

Purple Squirt Gun:

3x/day Circle of Rain Lev 12 spell

Ring of Fleet Feet


Willie is obsessed with the 1970’s blaxploitation genre, dressing, talking, and acting like the characters in the movies and songs of that period. It makes sense to him, and his identification with the period is extreme.

Willie was born in North Las Vegas, the bastard son of Lil’ Tony, and a vampire prostitute. So, he was literally born to the mob, and the prostitution ring. He has used his upbringing in this “Empire of Sin” to learn all the ins and outs of the business, good and bad.

Willie worked his way up the ranks in Las Vegas to become the head pimp- head of the mob’s prostitution ring. Willie has been too successful perhaps… He has angered some of Tony’s kids with his success. Lil’ Tony, being the smart businessman that he is, has decided to take advantage of the situation and turn it into profit. He has recently sent Willie to Rio de Janeiro, Brazil, to establish the same lucrative system as he has in Vegas.

One of the benefits that Willie receives is a driver no matter what large city he is in. In his favorite spots (Rio, Vegas, NY, LA, Paris, London) he has a customized Purple Cadillac.

Below is an excerpt from a typical Willie day:

Willie arrived at da damn Vegas airpo’t, hustled drough the toy cops, and waitin’ fo’ him wuz his favo’ite custom Cadillac. Co’ got d’ beat! Best uh all fo’ Willie, his favo’ite rollr, Desupa fine, wuz behind da damn wheel.
“Sugar, ya’ is a sight fo’ so’e eyes. Let’s dig somewhere away fum de honky zone, and dig reacquainted.”
“Sho’ man doodad- duz de pendouse sound baaaad?”
Willie nodded, and Desupa fine put da damn luggage into de trunk. Ya’ know? His cell rap rod already blarin’, Willie poured himself some Johnny Walka’ (Black, uh course) and settled back t’get some business done fo’ de next ½ hour. Ah be baaad…
“ah don’t care eff’n she feels mistreated! Fry mah hide! Th’ bitch was bad fo’ business! Yo’ don’t hoof it an’ nix 5 johns in 24 hours an’ not draw attenshun! Fry mah hide! Th’ bitch is a-gonna see me mad! Fry mah hide! ah have some business t’attend t’fust, but yo’ make sho’nuff she an’ t’other gals is lined up at 4pm! Fry mah hide!”
Willie rolled down th’ privacy screen t’talk t’Desupa fine. “Sugar, let’s hoof it to th’ flop instead, cuss it all t’ tarnation. We is a-gonna need some privacy- an’ ah need yer unwindin’ skills.”
Af’er 2 hours of “unwindin’” wif Desupa fine, Willie an’ his drivah make their way t’th’ office buildin’ jest on th’ outskirts of th’ Strip. It wuz time t’make an ‘esample uh one uh his goats. She had let ha’ vampire nature snatch over, and dat wuz baaaad fo’ bidness- less dead prez’s mean less control.

Translation: Willie arrived at the Vegas airport, hustled through security, and waiting for him was his favorite custom Cadillac. Best of all for Willie, his favorite driver, Denice, was behind the wheel.
Sugar, you are a sight for sore eyes. Let’s get somewhere away from the white zone, and get reacquainted.
Sure thing- does the penthouse sound good?
Willie nodded, and Denice put the luggage into the trunk. His cell phone already blaring, Willie poured himself some Johnny Walker (Black, of course) and settled back to get some business done for the next ½ hour.
“I don’t care if she feels mistreated! The bitch was bad for business! You don’t go and kill 5 johns in 24 hours and not draw attention! The bitch is going to see me mad! Real mad! I have some business to attend to first, but you make sure she and the other girls are lined up at 4pm!”
Willie rolled down the privacy screen to talk to Denice. “Sugar, let’s go to the flop instead. We are going to need some privacy- and I need your unwinding skills.”
After 2 hours of “unwinding” with Denice, Willie and his driver make their way to the office building just on the outskirts of the Strip. It was time to make an example of one of his girls. She had let her vampire nature take over, and that was bad for business. Less money means less control.

Willie Dynamite

Bad Blood :: War of the Covens GamingMegaverse