Martin

Description:


Don Martin de la Vega Marquis del Concecion

Coven of the Reaper
Horror Factor: 14
Description:

The Don Reaper

STATS
ATTRIBUTES
SAVING THROWS
COMBAT BONUSES
Alignment Anarchist IQ 23 Save vs Magic +0 Strike +0
HT 5’8" ME 24 Save vs Psionics +0 Parry +0
WT 163lbs MA 25 Save vs Poisons +0 Dodge +0
HP 120 PS 33 Save vs Insanity +0 Roll +0
BPP 52/51 PP 20 Save vs Horror +0 Pull +0
PE 30 Save vs coma/death +00% Initiative +0
Sex Male PB 20 Save vs Mind Control +0 Damage +0
Birthday 10/12/1744 SPD 29 Save vs Possession +00 Disarm
HF 14 Charm/Impress 00% Critical 19-20
Level 6 Trust/Intimidate 00% Perception +0
HTH Assassin
Feeding Habits Balanced ATTACKS 5
NATURAL ABILITIES
Range Description
Reqaper’s Bite Touch 3D6 + PS Bonuses.
DEAD
Nightvision See 600’ in pure darkness
Super Resilience Impervious to all Magical and Psionic sleeps and paralysis.
Restrained Punch 3’ 2D6 SDC
Punch 3’ 5D6
Power Punch 3’ 1D6x1O Counts as two melee attacks.
VAMPIRE SPECIALS
Range Duration Description
Death Trance Self 4 days State of suspended animation, simulating death. he is incapable of attacking or defending himself in any way until the trance is broken. (6th sense only indicator)
Presence Sense 120’, 30m area 20Min (2/lvl) Alerts the character to the presence of supernatural and magic creatures in the area. The psychic can also sense human presences, but with much less accuracy – it is more of a feeling of “We are not alone.”
Alter Aura Self 10Hours (1/lvl) General level of experience can be made to seem much lower
(level 1 or 2) or much higher (2D4 levels higher) than it really is. Conceal the presence of psychic powers. Conceal level of base P.P.E. (made to seem much lower). Conceal the presence of magic.
Sense Evil 140’ 42.7m area 20Min (2/lvl) Sense general number of supernatural evil Presences, Intensity (alignment) can track the source of supernatural evil, like a bloodhound. Human evil is vague
Empathy 100’ area 20Min (2/lvl) makes the psychic aware of, or feel, the emotions of other people, animals and supernatural creatures.
Deaden Pain 3’ 10Hours (1/lvl) Takes 2 minutes to cast. The ability to deaden pain can be used as a painkiller which temporarily negates existing pain or as an anesthetic to be used for surgery.
Mind Block Self 100Min (10/lvl) Prevent penetration of telepathy, empathy, hypnotic suggestion, and empathic transfer. Adds a bonus of +1 to save vs all psychic and mental attacks.
Induce Sleep 6’ 10Hours (1/lvl) Must meditate 2 min. The person will fall into a normal, restful sleep from which he can be easily roused. Unwilling victims of the induce sleep psi-power get a +5 bonus to save
Hypnotic Suggestion 12’ (eye contact) < A few hours The power of suggestion can not make a person think he’s a chicken, nor does it make a person the psychic’s charmed, zombie slave that obeys his every command. It simply soothes or implants a notion into someone’s thoughts. Sometimes that little bit can be an important edge
Super-Hypnotic Suggestion LoS 5min This mind control power enables the vampire to place any living creature in a light trance and enforce his will over the victim’s. The vampire’s commands will be obeyed except where they would go completely against the victim’s alignment. By cunningly using this power, the vampire can phrase a command in a way that the victim will have no compunction to refuse. Caster’s death or caster’s release terminates spell.
BLACK MAGIC
Cost Range Duration Saving throw Description
PSIONICS
Cost Range Duration Description
Weapon Proficiencies
Cost Duration Description
WEAPONS Damage # of Rounds
**
OCC SKILLS Base % OCC Bonus CURRENT TOTAL %
Dance +10%
Heraldry +20%
Horsemanship: Palladin
Land Navigation (+10%
Languages: Castillian 98%
Language English +15%
Language French +15%
Literacy: Spanish +20%
Mathematics: Basic +15%
W.P. Lance
W.P. Shield
W.P. Sword
W.P. Rifle
W.P. Chain
Hand to Hand: Assassin
PRIMARY SKILLS Base % OCC Bonus CURRENT TOTAL %
Cryptography 25+5 10
Radio Basic 45+5 10
Strategy and Tactics 30+5 10
Military Etiquette 35+5 10
Lore: Vampire
Interrogation
Streetwise
Auto Mechanic
Counter-tracking
SECONDARY SKILLS Base % CURRENT TOTAL %
Track & Trap 27% +4% 5 52%
Prowl
WP Heavy
Guitarra
Surveillance Systems
Pick Locks
Equiptment
Description
Bio:

Martin

Bad Blood :: War of the Covens Gaitkeeper