Bad Blood :: War of the Covens
Assassin of the Lost
Coven of the Lost
Horror Factor: 14
Assassin of the Lost
|Save vs Magic||+6||Strike||+4|
|Save vs Psionics||+4||Parry||+2|
|Save vs Poisons||+6||Dodge||+2|
|Save vs Insanity||+5||Roll||++|
|Save vs horror||+ 5 (+4)||Pull||+ 3 (+2)|
|Save vs coma/death||+24%||Initiative||+ 3 (+1)|
|Save vs Mind Control||+3||Damage||+18|
|Save vs Possession||+||Disarm||+4|
|Veil of the Lost||15Min (3/lvl)||Self Only – User turns invisible. Impervious to psionic or visual detection, except see Invisible. While invisible, Prowl is considered 98%|
|Nightvision||See 600’ in pure darkness|
|Super Resilience||Impervious to all Magical and Psionic sleeps and paralysis.|
|Vampire’s Bite||Touch||3D6 + PS Bonuses.|
|Restrained punch||3’||2D6 SDC|
|Punch||3’||4d6 + PS Bonuses.|
|Power punch||3’||1d4*10 + PS Bonuses. Counts as two melee attacks.|
|Presence Sense||120’, 30m area||10Min (2/lvl)||Alerts the character to the presence of supernatural and magic creatures in the area. The psychic can also sense human presences, but with much less accuracy – it is more of a feeling of “We are not alone.”|
|Alter Aura||Self||5Hours (1/lvl)||General level of experience can be made to seem much lower
(level 1 or 2) or much higher (2D4 levels higher) than it really is. Conceal the presence of psychic powers. Conceal level of base P.P.E. (made to seem much lower). Conceal the presence of magic.
|Sense Evil||140’ 42.7m area||10Min (2/lvl)||Sense general number of supernatural evil Presences, Intensity (alignment) can track the source of supernatural evil, like a bloodhound. Human evil is vague|
|Empathy||100’ area||10Min (2/lvl)||makes the psychic aware of, or feel, the emotions of other people, animals and supernatural creatures.|
|Deaden Pain||3’||5Hours (1/lvl)||Takes 2 minutes to cast. The ability to deaden pain can be used as a painkiller which temporarily negates existing pain or as an anesthetic to be used for surgery.|
|Mind Block||Self||50Min (10/lvl)||Prevent penetration of telepathy, empathy, hypnotic suggestion, and empathic transfer. Adds a bonus of +1 to save vs all psychic and mental attacks.|
|Induce Sleep||6’||5Hours (1/lvl)||Must meditate 2 min. The person will fall into a normal, restful sleep from which he can be easily roused. Unwilling victims of the induce sleep psi-power get a +5 bonus to save|
|Hypnotic Suggestion||12’ (eye contact)||< A few hours||The power of suggestion can not make a person think he’s a chicken, nor does it make a person the psychic’s charmed, zombie slave that obeys his every command. It simply soothes or implants a notion into someone’s thoughts. Sometimes that little bit can be an important edge|
|Super-Hypnotic Suggestion||LoS||5min||This mind control power enables the vampire to place any living creature in a light trance and enforce his will over the victim’s. The vampire’s commands will be obeyed except where they would go completely against the victim’s alignment. By cunningly using this power, the vampire can phrase a command in a way that the victim will have no compunction to refuse. Caster’s death or caster’s release terminates spell.|
|Breathe Without Air|
|Catatonic Strike||40||Special||-2 to save (-1 per 2 levels). +2 to strike from behind. SAVE: Damage +2d6. 1/2 attacks + bonuses for 1d4 rounds. FAIL: Coma. 15% per day to come out. Can be in coma for 1 day per PE. If fails to come out before this he dies. Can use twice per activation|
|Auto Mind Block|
|Psychic Omni-sight||15||75 min (15 min/level)||Psyscape pg 45, 10-20 feet height. Sees all energy and movement.|
|Detect Concealment & Traps||25% +5%||+18%||1||62%|
|Math: Basic||45% +5%||+28%||1||93%|
|Language: English||50% +5%||+23%||1||93%|
|Language: Spanish||50% +5%||+23%||1||93%|
|WP Bolt-Action Rifle|
|WP Dagger (Dart)||2str||2par|
|WP Targetting||+1 Par||+2 Str||5 RoF|
|Base||OCC Bonus||Level Picked||Total|
|Streetwise – DrugsRogue||25% +5%||+18||59%|
|Demolitions Disposal||+60% +3%||+18||1||90%|
|Escape Artist||30% +5%||+18%||1||68%|
|WP Sniper||Aimed||To Strike||+2|
|Land Navigation||44% +4%||1||60%|
|W.P. Automatic and Semi-automatic Rifles|
|Tattered Teddy Bear||Once owned by a hybrid|
|A wooden spoon|
|Tree Amulet of unknown properties.|
|Angelique||94 rounds Silver Sunrise|
Five hundred years ago, Harbaz became bored. Bored with life, bored with being a vampire, but most of all he was just plain bored. He’d lived the debauchery that is all too common to his kind and his parent despaired to ever get him to settle down properly as anyone of the Lost really should do.
He walked out on everyone, and everything, he had ever cared about and went in search of something interesting to do.
That search lead him to England and London. He found the city to be full of the life that he had lost, and the most unsuspecting source of this life was not the vampire underworld that even then inhabited the place, but the humans.
One night, Harbaz was out looking for a nice meal. He’d never been particular about his source of food and when he saw a man walking alone he thought himself very lucky indeed.
When Harbaz revealed himself the man was not only not afraid, he laughed in Harbaz’ face. At any other time in his life he might have taken offense at this, but the man, a playwright, thought it hilarious that of all the monsters he’d ever considered putting in a play a Vampire wasn’t one of them, and that a Vampire would be the end of him.
Harbaz found in young William what he had been lacking so much in his own life. He found purpose. He began hanging about in the back stage area where William put on his plays, never venturing on stage, but sitting in the wings and watching as the plays were put on.
One thing that Vampires never truly bought into was the need for entertainment, and the humans truly made of their entertainment an art form.
Harbaz learned acting and disguise from these greats, these people who could turn a few planks of wood into the Coliseum of Rome or fair Mantua.
Life may have continued like that, for an unknown length of time, when fate intervened. A man, frantic, accosted Harbaz as he was leaving trying to find someone willing to help him.
He wasn’t a regular of the wings, which is to say he wasn’t a player.
The man dragged Harbaz off into the darkness where a number of men set upon him, thinking to rob him. Harbaz killed the men, but not before he was seen. The watcher revealed himself only after Harbaz had finished off the last of the men.
His appetite quenched, for the moment, Harbaz chose not to kill this newcomer. The man was an assassin who had been sent to kill one of the footpads who was no common thief. The assassin appreciated the skill that Harbaz showed in dispatching the men, and decided that he could put him to work.
It was the calling that Harbaz had been looking for his entire life. He has done this job for the last five hundred years and never once regretted letting the little assassin live.
Assassination Price Scale:
Type 1 killing (long range, little evidence): 1 minor favor easily repaid.
Type 2 killing (targeted explosives, friends and family know this was assassination): 1 major favor, requiring time, effort, or both.
Type 3 killing (target disappears without a trace.): a favor that is completely open ended redeemable at any time and the debtor will drop anything they are doing to fulfill it immediately. Also requires an object of personal value to the employment that is used as a marker for the favor and is kept until the favor is cashed in.
All other requests are negotiable.