Clayr

Description:

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Clayr

Kankoran Song Mage, Follower of Apis


Name Chanticleer Malory
Rank —th Level
OCC Song Mage
Race Kankoran
Land of Origin: Yin Sloth Jungles

VITAL STATISTICS ATTRIBUTES SAVING THROWS
COMBAT BONUSES
HT 4’5" IQ Save vs Magic Strike
WT 105 lbs ME Save vs Psionics Parry
PPE 00 MA Save vs Illusion Dodge
HP 00 PS Save vs poison Roll
SDC 0 PP Save vs horror Pull
Level 0 PE Save vs coma/death Initiative
Sex Female PB Save vs Disease Damage
SPD Save vs Insanity Disarm
Birthday 4/1/93 Perception Critical 19,20
HTH: Attacks
Alignment Scrupulous
Weapon Proficiencies Level Acquired Strike Parry Entangle
Rapier 1
Bow 7
Weapons Damage Range
Instruments Enchanted Range
Lyre No
Lute No
Flute No
Armor AR SDC
OCC Skills Base % OCC B+ Start Current Total %
Language: Western 98 1 8 98%
Language: Elven 40+5 20 1 8 98%
Language: Gobley 40+5 20 1 8 98%
Literacy: Elven 30+5 15 1 8 92%
Literacy: Western 30+5 15 1 8 92%
Lore: Magic 25+5 20 1 8 92%
Recognize Wards/Runes/Circles 15+5 20 1 8 82%
Recognize Enchantment 10+5 20 1 8 77%
Lore: Culture/Customs Western Empire 30+5 15 1 8 98%
Math:Basic 45+5 20 1 8 98%
Play Lyre (Pro) 25+5 35 1 8 98%
Singing (Pro) 30+5 35 1 8 98%
WP Rapier 1 8
Literacy: Music 60+4 12 1 8 98%
Recognize Magic and Magic Tunes 65+4 12 1 8 98%
Recognize Ench Instrument/Voice and Instrument Quality 50+6 12 1 8 98%
OCC Related Skills Base % OCC B+ Start Current Total %
Play Lute 25+5 20 1 8 92%
Play Flute 25+5 20 1 8 92%
Land Nav (Pro) 30+5 10 1 8 87%
Wilderness Survival (pro) 30+4 1 1 8 67%
Lore: Undead 20+5 10 1 8 77%
Lore: Religion 30+5 10 1 8 87%
Lore: Sea 25+5 10 1 8 82%
Hunting 20+5 5 1 8 72%
WP Bow 6 8
Secondary Skills Base % Start Current Total %
Horsemanship 35/20+5 1 8 82/67%
Sewing 25+5 1 8 72%
Seamanship 22+4 1 8 69%
Running 4 8
Athletics 7 8

Nightvision 60’

Special Powers:SONG MAGIC Spell Strength:16 Range:100+25 ft/level (300’)
Spell Casting Lev Acquired Length PPE Cost Duration Skill Save Notes
Calm/Soothe 1 2 4 1d4+1 Min/level 70+5%(98) Standard Erases fear and worry in the targtet. +5 to Save vs Horror Factor
Cancel Magic 1 2 4 While Played 70+5%(98) Standard Disrupts currently played Song Magic, can only cancel completed song magic of the caster’s level or lower. Adds +7 to save vs song magic. Adds +4 to save for someone already under effects, and allows a re-roll.
Inspire/Encourage 1 2 3 2 min/level 70+5%(98) Standard +2 to Initiative, Strike, Parry, Dodge
Heal/Regenerate 1 2 4 While Played 65+5%(98) Standard (if unwilling) 30 HP/SDC per hour and 5 ISP and/or 5 PPE per hour
Discourage 2 2 5 2 min/level 65+5%(98) Standard This will cause the affected to become discouraged and depressed. Sulk or walk away.
Frustrate 3 2 7 2 min/level 60+5%(98) Standard -3 to Strike/Parry/Dodge. -10% to any skills while affected.
Sleep 4 4 12 1d4 hr/level 45+5%(85) Standard Will awaken only when the duration wears off or when another. Other forms can affect as well.
Obey (Lesser) 4 2 11 1d6 min/level 55+5%(95) Standard Simple commands not against alignment.
Enchant Instrument 5 2d4+2 hours 50 Permanent 35+5%(75) None Base range – 100+25 feet/level – Poor -25, Excewllent +50, Superior +75
Move Object 5 1 5 While Played 45+5%(85) Standard (If Alive) Strength roll to keep hold 50 lbs/level. Speed 3.
Infuriate 7 4 20 1d4 min/level 35+5%(75) 10 Pissed at all around them, -2 attacks per melee
Obey (Greater) 8 4 25 1d4 min/level 35+5%(75) 10 No kill self or loved ones Basic commands.
Strengthen 8 4 16 1d4 min/level 40+5%(80) Standard +4 PS & PE if PS not bonus then +3 dam
Special Powers:MAGIC Spell Strength:14
Spell Casting Lev Acquired Level Spell PPE Cost Range Duration Save Notes
Sense Magic 1 1 4 120 ft diameter 2 min/level None Near (20ft) or far. If magic is being cast. If enchantment or under influence
See Aura 1 1 6 100 ft 1 melee None, but mind block masks Psi, Possession, and PPE General level of experience, low-med-high, presence of magic,presence of psychic abilities, high or low base PPE, possessed, serious illness, unusual abberation (IE Supernatural) but not type.
See Invisible 1 1 4 200 ft 1 min/level none The character can see forces, objects and creatures which can turn invisible or are naturally invisible.
Cloud of Smoke 1 1 2 90 ft 1 min/level none 30×30×30 foot maximum size. They can see no more than three feet in front of them. blurry shapes unless within one foot. While in the cloud: -5 strike, -9 parry/dodge.
weightlessness 2 2 6 60 ft 2 melee/level Standard minus by 100 pounds/level, min 1/2 ounce. Speed -75%. Wind 1+ mph blow the character around. damage and carry -75%.
Turn Dead 3 2 6 60 ft radius Instant Standard skeletons, mummies, and corpses that are magically animated leave for 24 hours. it will not affect vampires, zombies, ghouls, ghosts, or any corpse or skeleton possessed by a living entity.
Magic Pigeon 6 6 15 Immediate area 2 months/level none The magic pigeon is able to fly and deliver a spoken (30 words or less) or written message to anyone, any place in this world (in the same dimension)
Fleet Feet 6 6 20 Self or other up to 20 ft 2 melee/level none PP, SPD, Attacks/melee x2, -2 initiative, delicate skills -20%
Create Bread & Milk 7 6 15 Up to 30 ft Permanent None 2D6 loaves of bread and one gallon of milk
Heavy Breathing 7 2 5 60’ 5 melee/lev Std 6’ radius 60% chance flee if not -2 strike -1 parry/dodge
Mute 7 9 50 30’ 5 min/lev Std Affects voice box & vocal chords- no sound.
Inventory:
Travel Inventory
Worn
Heavy blue canvas campaign coat, Heavy long-sleeved shirt, doeskin pants, boots, hat
Jewelry
Isis ring of CrIsis, right hand ring finger
Anti-Slavery Pin
Belt
Water Skin(Right Side),Nunchuks x 2
Small Sack(next to water skin)
Whittling knife, mallet, wood chisels, stone chisels
Small Sack(other side of small sack next to water skin)
Music Notebook, quill, ink
Backpack
Loose linen shirt, Blanket, 3 weeks dried meat and fruit, 2 5’ lengths of chain, 2 small sacks,
Looped to Backpack
Lute
Lyre
Flute
Tied betweed Backpack and Back
Large Sack
Bio:

Clayr

Bad Blood :: War of the Covens Gaitkeeper